Robison, Alice, CMS.998 Videogame Theory and Analysis, Fall 2006. (Massachusetts Institute of Technology: MIT OpenCourseWare), http://ocw.mit.edu (Accessed 08 Jul, 2010). License: Creative Commons BY-NC-SA
Class TA Kristina Drzaic (center) and students Kenny Peng (left) and Clara Rhee (right) examine a game for the Nintendo DS system. (Photo by Dr. Alice Robison.)
Highlights of this Course
This course features a comprehensive list of readings.
Course Description
This course is an introduction to the interdisciplinary study of commercial videogames as texts, examining their cultural, educational, and social functions in contemporary settings. Students play and analyze videogames while examining debates surrounding how games function within socially situated contexts. Readings include contemporary game theory (Gee, Squire, Steinkuehler, Jenkins, Klopfer, Zimmerman and Salen, Juul, Bartle, Taylor, Aarseth) and the completion of a contemporary commercial videogame chosen in consultation with the instructor.
Technical Requirements
Special software is required to use some of the files in this course: .rm, .mp3, and .mpeg.
Staff
Instructor:
Dr. Alice Robison
Course Meeting Times
Lectures:
Two sessions / week
1.5 hours / session
Labs:
One session / week
3 hours / session
Level
Undergraduate / Graduate
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