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Social Studies > Comparative Media Studies > Videogame Theory and Analysis
 Videogame Theory and Analysis  posted by  duggu   on 12/11/2007  Add Courseware to favorites Add To Favorites  
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Abstract/Syllabus:

Robison, Alice, CMS.998 Videogame Theory and Analysis, Fall 2006. (Massachusetts Institute of Technology: MIT OpenCourseWare), http://ocw.mit.edu (Accessed 08 Jul, 2010). License: Creative Commons BY-NC-SA

Photo of three students working on a handheld videogame.

Class TA Kristina Drzaic (center) and students Kenny Peng (left) and Clara Rhee (right) examine a game for the Nintendo DS system. (Photo by Dr. Alice Robison.)

Highlights of this Course

This course features a comprehensive list of readings.

Course Description

This course is an introduction to the interdisciplinary study of commercial videogames as texts, examining their cultural, educational, and social functions in contemporary settings. Students play and analyze videogames while examining debates surrounding how games function within socially situated contexts. Readings include contemporary game theory (Gee, Squire, Steinkuehler, Jenkins, Klopfer, Zimmerman and Salen, Juul, Bartle, Taylor, Aarseth) and the completion of a contemporary commercial videogame chosen in consultation with the instructor.

Technical Requirements

Special software is required to use some of the files in this course: .rm, .mp3, and .mpeg.

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Staff

Instructor:
Dr. Alice Robison

Course Meeting Times

Lectures:
Two sessions / week
1.5 hours / session

Labs:
One session / week
3 hours / session

Level

Undergraduate / Graduate

 

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