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 Technologies for Creative Learning  posted by  member7_php   on 2/19/2009  Add Courseware to favorites Add To Favorites  
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Abstract/Syllabus:

Resnick, Mitchel, MAS.714J Technologies for Creative Learning, Fall 2009. (Massachusetts Institute of Technology: MIT OpenCourseWare), http://ocw.mit.edu  (Accessed 09 Jul, 2010). License: Creative Commons BY-NC-SA

Technologies for Creative Learning

Fall 2004

Classroom technology.
Workshop participant creates a new learning device. (Image courtesy of Prof. Mitchel Resnick.)

Course Highlights

This course features a complete set of readings from the class, including links to online readings, and the assignments from the class.

Course Description

This course explores how new technologies can help people learn new things in new ways. It analyzes principles and strategies underlying the design of innovative educational technologies and creative learning environments, drawing on specific case studies such as the LEGO Programmable Brick and Computer Clubhouse after-school learning centers. The course will include hands-on activities, analyses of learning experiences, and design of new tools and activities.


*Some translations represent previous versions of courses.

Syllabus

Summary

This course explores how new technologies can help people learn new things in new ways. It analyzes principles and strategies underlying the design of innovative educational technologies and creative learning environments, drawing on specific case studies such as the LEGO Programmable Brick and Computer Clubhouse after-school learning centers. The course will include hands-on activities, analyses of learning experiences, and design of new tools and activities.

Assignments

Weekly Write-ups

As you do the readings each week, choose an issue/topic in the readings that you find particularly interesting, surprising, or provocative. Write a few paragraphs about it, including why you found it so interesting, surprising, or provocative (e.g., did it resonate with a personal experience of yours?).

Final Projects and Design Briefs

For the final project, your assignment is to design a new tool and/or new activities that support and encourage creative learning experiences -- and to write a "design brief" discussing the motivations, rationale, and principles underlying your design.

You are welcome (in fact, encouraged) to work in groups. If possible, you should test your tool/activities with sample users.

Calendar

LEC # TOPICS
1 Introduction and Overview
2 Learning from One Another
3 Constructionist Learning
4 Learning Styles
5 Toys to Think With
6 Technological Fluency
7 Beyond the Centralized Mindset
8 Designing for Designers
9 Learning in Communities
10 Communities of Learners
11 Apprenticeship and Mentoring
12 Play and Learning
13 Poster Presentations of Final Projects



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