Fendt, Kurt, 21L.708 Technologies of Humanism, Spring 2003. (Massachusetts Institute of Technology: MIT OpenCourseWare), http://ocw.mit.edu (Accessed 09 Jul, 2010). License: Creative Commons BY-NC-SA

Image of the Talmud and Hypertext. (Image courtesy of Daniel Bersak.)
Course Highlights
This course features a list of related web resources.
Course Description
This course explores the properties of non-sequential, multi-linear, and interactive forms of narratives as they have evolved from print to digital media. Works covered in this course range from the Talmud, classics of non-linear novels, experimental literature, early sound and film experiments to recent multi-linear and interactive films and games. The study of the structural properties of narratives that experiment with digression, multiple points of view, disruptions of time, space, and of storyline is complemented by theoretical texts about authorship/readership, plot/story, properties of digital media and hypertext. Questions that will be addressed in this course include: How can we define ‘non-sequentiality/multi-linearity’, ‘interactivity’, ‘narrative’. To what extend are these aspects determined by the text, the reader, the digital format? What are the roles of the reader and the author? What kinds of narratives are especially suited for a non-linear/interactive format? Are there stories that can only be told in a digital format? What can we learn from early non-digital examples of non-linear and interactive story telling?
*Some translations represent previous versions of courses.
Staff
Instructor:
Prof. Kurt Fendt
Course Meeting Times
Lectures:
Two sessions / week
1.5 hours / session
Level
Undergraduate
Feedback
Send feedback on this course.
Syllabus
Syllabus (PDF)
This course explores the properties of non-sequential, multi-linear, and interactive forms of narratives as they have evolved from print to digital media. Works covered in this course range from the Talmud, classics of non-linear novels, experimental literature, early sound and film experiments to recent multi-linear and interactive films and games. The study of the structural properties of narratives that experiment with digression, multiple points of view, disruptions of time, space, and of storyline is complemented by theoretical texts about authorship/readership, plot/story, properties of digital media and hypertext. Questions that will be addressed in this course include: How can we define ‘non-sequentiality/multi-linearity’, ‘interactivity’, ‘narrative’. To what extend are these aspects determined by the text, the reader, the digital format? What are the roles of the reader and the author? What kinds of narratives are especially suited for a non-linear/interactive format? Are there stories that can only be told in a digital format? What can we learn from early non-digital examples of non-linear and interactive story telling?
Students will develop digital and non-digital collaborative projects that explore the complex relationships of narrative, structure, and reader/user experience to complement the readings and discussions. Goal of this course is to expand our understanding of narrative and refine our skills in the critical analysis of new media formats.
Attendance and Participation (25%)
It is important that you take actively part in the discussions in class. Your participation will shape your understanding of interactive and non-linear narratives and your contributions will be vital to the whole group. Should you be unable to come to class contact me ahead of time so that we can make appropriate arrangements.
Summaries/Presentations (20%)
You are responsible for short summaries on your readings (as defined by the assignments and to be posted to server) short, 10 minute presentations in class on a theoretical text.
Papers (30%)
This is a CI-M subject. There will be four papers with a total minimum of 20 pages. Two papers need to be revised. The last one can be combined with your final project. Essays must be typed or word-processed, double-spaced, and adequately margined, should include a title, and need to observe the conventions of grammar and spelling. Revisions should include a brief statement summarizing the process of revision.
Digital Projects (25%)
Three projects; they can consist of a well-developed concept, a prototype, designs, an actual digital or non-digital implementation, and a report. All projects need to be presented in class. The final project can be a combination of the other two class projects or an extension of one.
Statement on Plagiarism
Plagiarism attacks the freedom and integrity of thought. Especially in a class that will depend to some extent on online research, you must know what constitutes plagiarism and avoid it. The Literature Department has formulated this statement and policy for all plagiarism cases:
Plagiarism--use of another's intellectual work without acknowledgement--is a serious offense. It is the policy of the Literature Faculty that students who plagiarize will receive an F in the subject, and that the instructor will forward the case to the Committee on Discipline. Full acknowledgement for all information obtained from sources outside the classroom must be clearly stated in all written work submitted. All ideas, arguments, and direct phrasings taken from someone else's work must be identified and properly footnoted. Quotations from other sources must be clearly marked as distinct from the student's own work. For further guidance on the proper forms of attribution consult the style guides available in the Writing and Communication Center and MIT Website on Plagiarism located at:
http://web.mit.edu/writing/Special/plagiarism.html
MIT's academic honesty policy can be found at the following link: http://web.mit.edu/policies/10.0.html
Calendar
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CLASS # |
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READINGS / ACTIVITIES |
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ASSIGNMENTS |
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1 |
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Introduction, Video: L’île Aux Fleurs. |
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Read Bush, Vannevar. “As We May Think.”
Lightman, Alan. Einstein’s Dreams. Read excerpts.
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2 |
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Non-linearity and Multiple Perspectives.
Narrative Design Project
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Nelson, Theodor. Literary Machines. Read excerpts.
Watch Nelson Video (Language Lab).
Goldenberg, Robert. “Talmud.” In Back to the Sources. Pp. 129-151.
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3 |
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Multi-form Narratives, Design Project
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Read texts by Wolfgang Iser, Umberto Eco, Hans Jauss, George Poulet, Roland Barthes.
Develop Narrative Design Concept.
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4 |
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Authorship/Readership & Experimental Literature: Raymond Queneau, George Perec, Julio Cortázar.
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Oulipo. |
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5 |
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Experimental Literature. |
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Read Joyce, Dante, Landow, Eco (excerpts). |
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6 |
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Encyclopedic Narratives:
Dante's Inferno. Directed by Peter Greenaway.
Dante. The Divine Comedy.
Joyce, James. Finnegans Wake.
Schmidt, Arno. Zettels Traum.
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7 |
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Transformations: Project 1 due
Class Presentations
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8 |
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Creating Narrative Spaces with Audio
First Paper due – Audio Art |
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Watch Ruttmann, Walter. Weekend, and Remixes.
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9 |
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Ruttmann, Walter. Weekend, and Remixes. |
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10 |
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Wühr, Paul. Soundseeing Munich.
Fontana, Bill. Cologne-Kyoto Sound-Bridge.
Revision of First Paper due
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Manovich, Lev. "Database." In The Language of New Media . Pp. 213-243 |
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11 |
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Discussion of Manovich, "Database." |
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Work on Audio Projects |
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12 |
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Murray, Janet. Authors @ MIT.
Discussion of Manovich, "Database." (cont.) |
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Work on Audio Projects |
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13 |
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Audio Projects Presentations |
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14 |
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Hypertext Fiction, Net literature.
Second Paper due |
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Murray, Janet. "Properties of Digital Media." |
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15 |
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Hypertext Fiction, Net literature.
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Watch Groundhog Day, Run Lola Run, Sliding Doors. (Film Office) |
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16 |
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Multi-linear Narratives: Run Lola Run, Sliding Doors, Groundhog Day.
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Watch Interactive Movie: Tender Loving Care (LLRC).
Read Article on Interactive Narratives. |
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17 |
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Interactive Narratives: Berliner Sehen.
Interactive Movie: Tender Loving Care. |
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Assignment: Watch Memento. |
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18 |
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ELIZA and Artificial Intelligence Projects. |
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19 |
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Exploration and Critique of Interactive Narratives.
Conversation Based Narratives: ELIZA, and No Recuerdo (by Douglas Morgenstern). |
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Select a Game for Presentation
Read articles on Narratives in Games.
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20 |
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Analysis of Games and their Narrative Structures.
Game Presentations
Third Paper due
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21 |
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Gallery Visit - David Small - The Illuminated Manuscript.
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Read Friedrich Schiller, On the Aesthetic Education of Man, letters 14 and 15, and Henry Jenkins, "Game Design as Narrative Architecture." |
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22 |
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Games as Narratives/Games as Play – Visit by Danish Researcher. |
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23 |
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Project Prototypes for Final Project |
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Work on Final Project |
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24 |
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Fourth Paper due |
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Work on Final Project |
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25 |
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Final Project Presentations |
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26 |
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Media Spectacle (Public Presentations of Final Projects) |
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